Papa Pear Saga ##TOP##
I know exactly what you're talking about, because I feel the same way. I've been done a long time and I'm waiting for it to continue. Papa pear only went up to 500 at the beginning. Then there was a long break and new episodes came in. Many players complained that it was too difficult. That's why it was discontinued. But since many players want it to continue and can be reset, it could be that it could go on at some point. Please keep your eyes open and always look for updates.
Papa Pear Saga
That's crazy there are no more levels after 1080. It's no different than the other games. Work through it. I for one hope they invent more levels. I too liked to hear 'papa fiesta'. I think it's been over a year since I've played.
I absolutely loved this game. Also finished all of the levels and was hoping for more. I just found out they removed the game January 2022. I didn't realize because I had given up checking for new levels. As someone else mentioned it is just as hard as other games where a specific level can trip you up for a few days or weeks or even months. Is that a reason to give up? Shoot I should do the same with all of the candy crush games. Please bring back papa pear!
Thank you and I do play candy crush saga and candy crush soda. They just aren't the same and not really interested in trying any other games. Glad I still have papa pear on my phone so I can play it over again.
Potatoes, crunchy chips, french fries and potato dice all take 1 hit to destroy and divide into smaller pieces according to this order. Potato dice can either be removed when they fall in the buckets or by a papa pear.
They are created when all items of the same type (acorns, onions, carrots, etc) are removed. When a pear hits a multiplier pin, the points are doubled for every bounce. For the next multiplier pin will be tripled, followed by quadrupled, and so on. They are especially useful in points levels and power-up collection levels.
They are created when a pear bounces on bucket rims five times. When a pear hits a double pin, a blue pear will be produced. If a papa grande or papa fire hits a double pin, the pear produced will be exactly the same, except for papa grande that the pear will be blue in color, and orange if the pear hits the fire pin.
Created when a pear is bounced fifty times before falling into buckets. The pear will grow into a large pear after hitting the pin. However, papa grande is deactivated when the large pear is stuck between pins that cannot be destroyed or been a papa grande in about one minute or more, such as bamboos and hazelnuts, hits an awake cactus or hits a bucket lid. A papa grande can remove two bucket lids.
Created when a pear hits walls on both sides. Papa fire can burn those annoying cacti which deflates the pears when awake. Pears can bounce safely on burnt cacti. Papa fire can also burn lilies, which will no longer produce bubbles on contact, and pea pods. This booster is not recommended on levels that require you to remove peas in peapods as the pea pods will no longer produce peas after being burnt. It is highly recommended on levels with a lot of cacti.
Created when seven pears fall into already lit buckets. It can light up a bucket randomly even if it has lids. This booster can only be used on "light up the buckets" levels, and is recommended when all five buckets have completely intact lids that take three hits to destroy.
You must shoot Papa Pears out of a cannon at the top of the screen, fulfilling tasks that are set to you. Some require you to fire the pears into pots at the bottom of the screen, picking up points and bonuses along the way by bashing into the on-screen fruits and vegetables. Some are more specific.
Don't stress over lighting up all the buckets if it's one of your objectives. Focus on a level's other objective first because you will inevitably light up buckets as you rack up your score or go for fruit. Those pears have to fall somewhere, and that somewhere is usually in a bucket. 041b061a72